Having worked on both solo passion projects and commercial productions—ranging from brief animated sequences to a 10-minute, continuous-camera avant-garde film—I’ve gained deep, hands-on experience across many areas of CGI.
Driven by a deep passion and love for 3D and storytelling, I bring a strong filmmaking background and technical precision to every project.
My work spans photorealistic materials, lighting, animation, and hard-surface modeling, always grounded in visual storytelling that is connected to brands / products. A final, composited picture that communicates without relying on text. Whether it’s creating emotional resonance or explaining complex functions through imagery, I strive to infuse every piece with narrative clarity and intention.
With a structured pipeline that includes concept development, style frames, PreViz, and iterative refinement, I make sure you’re involved every step of the way—ensuring the final result is both technically sharp and true to your vision.
With a background in experimental CGI and a passion for bold visuals, I specialize in photorealistic materials, lighting, and complex animation.
I focus on visual storytelling — whether it’s cinematic product films, mechanical showcases, or clean studio renders.
I turn complex ideas into striking visuals — fast. With years of experience in photorealistic CGI, sound design, and foley, I craft visuals that are clean and corporate or eerie and abstract — always meaningful.
From abstract concepts to product showcases, I blend experimental storytelling with top-tier rendering and audio to hit hard and stand out on social media.
Explanation:
High Experience
Mid Experience
Some Experience
Cinema4D + Redshift
After Effects
Premiere
Metashape
Resolume
Stable Diffusion + Control Net
Substance Painter 3D
Touchdesigner
Solidworks
Lighting
Sound Design
Rendering
Compositing and Post-Processing
Color Theory and Grading
Photogrammetry
Environment Art
Foley Design (Recording + Processing)
Workflow Optimization
Modeling
Texturing
Rigging + Animation
Motion Graphics
Particle System / PhysX Simulation
Camera Tracking / Matchmoving
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