Excerpt from the work in progress material, showcasing the steady improvement of quality and animations.
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"Cinema 4D.exe",
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Note: Nearly all of the project insights shown in the video can also be seen as singular images / videos below. This only excludes numerous iterations of the animation and camera movement, those are not covered in the still section below.
/ / Material + Light

↓ first test for the filtering fabric

↓ test material for the nose adjustment clip

↓ concept to visualize aerosols being repelled by the mask
↓ different variants of visible light sources, this idea was discharged in order to keep focus on the mask
↓ test to inlude small hair fibres on the mask, this was removed to obtain a cleaner, more sterile look

/ / SSS + Modeling

↓ visualizing subsurface scattering working, backlight being more ore less bright depending on the fabric thickness
↓ modeled mask, extreme detail on the edges – appearing from melting together the different layers – is needed for the subsurface scattering




↓ starting to fold the mask into shape

↓ added nose clip, visible due to subsurface scattering
↓ test animation for bending the nose clip
↓ fine tuning on the model, especially on the middle seam. Subsurface scattering is making some issues as the model is colliding with
itself on some points, creating dark artefacts.
↓ testing the model with scenic lighting


/ / Finetuning on Material
+ Detailing

↓ further developement on the fabric material layering together different types of noise and surface maps

↓ creating the innerlaying material varieties


/ / Starting the journey

↓ animation test for taking apart the inner layers




↓ test to inclue some kind of "wind" effect
↓ the finished video ad